top of page

C r e a t i n g   T o g e t h e r

Welcome to Over-Drawn Art and Entertainment.

Join us as we work to make the world the place of peace, love,

and joy, we all know it can be. All Are Welcome, All Are Valued.

Works in Production
The Maijika Universe

Three hundred thousand years of history. Ten thousand years of detailed record. Stories spanning two millennia told across novels, graphic novels, animation, and theatre. This is a world where Maijik is real — ancient, complex, and dangerous. Seven thousand years ago the wizards who wielded it left, withdrawing from the oldest war there is to give humanity time to grow. In 2031 they return. In 2041 the war tears the world open and lasts nearly three centuries. Across that time three stories unfold — The Coming of the Nine Part I, The Coming of the Nine Part IV, and The Adventures of Nomad and Plus Etrenge. There has never been anything quite like it.

The Coming of the Nine Saga

2031–2058. Nine prophesied leaders from across the globe must be found, recruited, and protected — so that one day they can lead the armies that will bring an end to the oldest war there is. Told across two parts separated by a decade, beginning with Part I in 2031 and Part IV in 2041, The Coming of the Nine may be the most expansive saga ever attempted — six novels and hundreds of graphic novel issues spanning nearly three decades of war, sacrifice, and the slow, hard work of building something worth fighting for.

Part I

Across 4 titles & 96 issues:

Beginning in the year 2031, ten years before Armageddon, the world is at peace — but beneath the surface something evil remains. Two ancient forces, undetectable to any modern power, move quietly into position. The Warlocks, freed after seven thousand years of captivity, are hunting. The Maiji, outnumbered and outgunned, are searching — for nine prophesied leaders who may be humanity's only hope. A multitude of unimaginable terrors are soon to be loosed upon the Earth. In 4 separate but complementary titles, the oldest war there is begins again.

swbaner.jpg

The Maiji, an ancient and defeated sect of paladins, search for the first of nine leaders prophesied to defeat the Warlocks — their ruthless counterpart, recently escaped from 7,000 years in prison, who fully believe the ends justify any means.

Told centuries later by two former Maiji who were there, the series follows a sect that knows it cannot yet face the full might of the Warlocks. They must work in the spaces between — finding those who might one day do what they yet cannot.

VS_COV_1.png

Vurlyd Sin refused to join the war — not wanting to kill those he once called friends. So he spent 9,000 years on Earth, mostly alone, consolidating power. Now the most dangerous man alive faces the return of those who can challenge him, and the return of a war he dreads. Something reawakens in him: when he loses the one who woke it, he joins the war — to avenge a fallen friend.

The Adventures of Teela & Bob the Bard

Introduced in the pages of Something Wicked This Way Comes, the once disgraced Maiji Wizard Teela trains and leads Bob the Brad, The First of the Nine, on missions vital to the survival of humanity, while endeavoring to never forget... how to have fun.

P.A.N.D.O.R.A

First appearing in Something Wicked This Way Comes, PANDORA — a UN special forces unit tasked with the unexplained — must balance loyalty to bureaucratic leaders and the Maiji, who they discover are the only ones who can help them face a threat greater than anything they have seen. And they have seen a lot.

Part IV

Across 1 novel & 24 graphic novel issues:

The year is 2041 and the Warlocks have won — or so it appears. But the Maiji have begun to move boldly, finding the fourth of the nine and identifying candidates for the five who remain. Across two separate but complementary stories told in different formats, the shape of the plan clarifies: the Maiji are building an army while resistance fighters work to undermine the occupation from within. All-out war is coming. These are the people who will fight it.

1ESCAPEcov1.png

In the another dimension, Alterra Prison sits in the middle of an ocean, two of it's guards, the first now a petrified by a spell cast 500 years before - a sea monster and the immortal wood now sit around it's ruin

In the novel Escape to Alterra Prison
250 million people have vanished. More disappear every day. When four teenagers go looking for their lost family and friends, what they find is beyond anything they could have imagined: a war between two factions of ancient wizards, hundreds of thousands of years in the making — and humanity caught in the middle.

Now, prophecy says only they can recover a Maijikal artifact held deep in a ruined wizard prison. No one knows how. Without it, the human race will be enslaved forever.

immortalwood.jpg

The Immortal Wood - one of nine heralds sent by deity to aid humanity over 330,000 years ago - it is they who taught Maijik to the first wizards - it is s sentient, telepathic forest through which no being bent on evil ways can ever leave - 

Hope City Blues

What used to be Saratoga, California is occupied territory. So is the rest of the Earth. Most people are just trying to survive. A handful are doing something harder — building a resistance they know will outlast them, fighting for a liberation none of them will live to see.

They call it Hope City. Some mean it. Most don't.

Led by mortal psychic Luna Shaw and a small circle of families bound together by loyalty, loss, and the quiet guidance of the Ke'Lik'Oran Order, these are the people on the ground — street level and gritty, no armies, no miracles, just the slow and dangerous work of keeping the flame alive in the dark.

The most unflinching series in the Maijika universe.

The Adventures of Nomad and Plus Etrenge

It is 2147. The war is over. A dragon who was once a boy and the French-Canadian hermit who found him on a mountainside a century ago have decided, after some consideration, that humanity is boring. So they left. Together they explore the solar system — two companions kept young by Maijik neither of them fully understood, searching for something neither of them can quite name.

They lark about the cosmos seeking fun and asking no hard questions, bringing joy to everyone they meet in lieu of the isolation they tell themselves they want — and knowing, without saying so, that one day they will have to stop running and look back. An animated series for the whole family: joyful and irreverent on the surface, and for those who look closer, something quietly aching underneath.

The Mysteries of Mosquito Creek

You'd think the fact that Mosquito Creek is not named for an abundance of mosquitos would be a good thing. You would be wrong. There are no mosquitos in Mosquito Creek — there isn't much of anything else either. The government saw to that in 1975, when they tested a new pesticide on the town because no one outside it would care if something went horribly wrong. Something did. What remains is a place officially unincorporated, unacknowledged, and enthusiastically disowned by every level of government — ruled by an eccentric hierarchy of thugs and criminals, plagued by two near-indestructible invasive species, and home to people who simply have nowhere else to go.

JJ, a thirteen year old on a mission to be nothing like anyone he is descended from, starts a podcast about the town. His best friend Marcy — the real brains of the operation — turns it into something more: a detective agency, dedicated to getting to the bottom of things. The things, it turns out, go considerably deeper than expected. They are joined along the way by their friends Marcus and Nick, and by JJ's newly adopted sister Mary Jane — seventeen, possibly insane, and in possession of a demon-possessed teddy bear named Brog. Mary Jane claims her erratic behavior is cover for life as a secret agent. This seems unlikely — until the gang discovers she is also known as Hacksaw Pete, The Scourge of Santa Fe, and La Hija Del Diablo. The Daughter of the Devil helps out when their interests align. You try saying no.

Among their cases: a celebrity with a serious case of werefleas, an evil chair, and a rogue ferret who proves to be considerably more than simply the only animal willing to stay in Mosquito Creek. A camp, madcap adult animated comedy — and an absolutely terrible place to grow up.

© 2025 by OVER-DRAWN.

OVER-DRAWN is a start-up NGO - artist collective.

it is Over-Drawn policy that:

ALL WORK IS THE INTELLECTUAL PROPERTY OF ITS' CREATORS.

bottom of page